Completed contest

Logo for project involving Games and Data

KCP Technologies needed a new button or icon design and created a contest on 99designs.

A winner was selected from 53 designs submitted by 13 freelance designers.

53
entries
13
designers
1
winner

One of the designers who made it happen

Winner - at-as
Great Job! Seemed to have a better idea of what I needed than I did. After the first submission I wasn't so sure and asked for a couple of changes and POW, AT-AS, nailed it. Showed me plenty of other looks as well. I did a poll, a great help, that confirmed what I thought. My fans loved it! Just right! I highly recommend this outstanding designer!
- craig 1O

How KCP Technologies started their button or icon journey

Company name

Data Games

Overview

Students playing computer games generate large quantities of rich, interesting, highly variable data that mostly evaporates into the ether when the game ends. What if in a classroom setting, data from games students played remained accessible to them for analysis? In software and curriculum materials being developed by the Data Games project, data generated by students playing computer games form the raw material for mathematics classroom activities. Students play a short video game, analyze the game data, conjecture improved strategies, and test their strategies in another round of the game.

The video games are embedded in TinkerPlots and Fathom, two data analysis learning environments widely used in grades 5–8 and 8–14 respectively. The game data appear in graphs in real time, allowing several cycles of strategy improvement in a short time. The games are designed so that these cycles improve understanding of specific data modeling and/or mathematics concepts. Lessons will be embedded in an online learning environment to facilitate their integration into standard curricula. The three-year project expands research in students’ understanding of data modeling and their ability to learn mathematical content embedded in data-rich contexts.

Tell us a bit about who you are and the people you reach

The intended audience for the logo are a community of high school and middle school students, their Math teachers, academic professionals working with the project. The logo should help to brand and commercialize the work that is produced as a result of the project.

Our existing customers are from the grades 4-14 - both teachers and students. We want the new logo to be easily identifiable with our existing products

Requirements

* Logo should indicate some element of game playing, data exploration and a cyclic relationship between the two. The current draft logo (DGLogo) - attached to this brief illustrates what we want. However, we want a more integrated feel and are not looking at that as a starting place.
* We'd like to incorporate if possible the existing identity elements of Fathom and TinkerPlots attached to this brief
* We have a tradition of circular logos so it would be nice to retain that element but not essential.
* Even though, our principal customers are in the school market, we do not want cartoony, cutesy figures.
* Once accepted, we expect to own the sources to the final design.
* The files we will require are:
Print file format - .ai (CMYK)
Web file format - .jpg and layered .psd (RGB)

* Please do not use any stock images or clip art in the logo

Custom package

$314

Free features

  • Open contest
  • Fast-tracked

Deliverables

PSD
AI
EPS
PDF
PNG
JPG

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